#cc0 license

import pygame
import time
import random

pygame.init()

display_width= 800
display_height=800
#car_width = 50


black=(0,0,0)
white=(255,255,255)
red=(255,0,0)

gameDisplay= pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("BOX BOX")
clock = pygame.time.Clock()

carImg =  pygame.image.load('racing.png')
(car_width,car_height) = carImg.get_rect().size


def things_dodged(count):
    font = pygame.font.SysFont(None, 25)
    text= font.render("Dodged: "+ str(count), True, white)
    gameDisplay.blit(text, (0,0))

def car(x,y):
    gameDisplay.blit(carImg, (x,y))

def things(thingx, thingy, thingw, thingh, color):
    pygame.draw.rect(gameDisplay, color,[thingx, thingy, thingw, thingh] )


def text_objects(text, font):
    textSurface = font.render(text, True, red)
    return textSurface, textSurface.get_rect()


def message_display(text):
    largeText= pygame.font.Font("freesansbold.ttf",75)
    TextSurf, TextRect = text_objects(text,largeText)
    TextRect.center = ((display_width/2), (display_height/2))
    gameDisplay.blit(TextSurf, TextRect)
    pygame.display.update()

    time.sleep(2)

    game_loop()

def crash():
    message_display("You Crashed!!!!")


def game_loop():

    x = display_width*0.2
    y = display_height*0.6

    x_change = 0

    thing_startx = random.randrange(0, display_height)
    thing_starty = -600
    thing_width= 100
    thing_height=100
    thing_speed= 4

    score=0

    gameExit = False

    while not gameExit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT :
                pygame.quit()
                quit()

            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x_change = -5
                if event.key == pygame.K_RIGHT:
                    x_change = 5

            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    x_change = 0


        x += x_change
        gameDisplay.fill(black)
        things(thing_startx,thing_starty,thing_width,thing_height,white) #def things(thingx, thingy, thingw, thingh, color):
        thing_starty += thing_speed



        car(x,y)
        things_dodged(score)

        if x > display_width+40 - car_width or x<-150:
            crash()

        if thing_starty > display_height:
            thing_starty = 0 - thing_height
            thing_startx = random.randrange(0,display_width)
            score += 1
            things_dodged(score)
            if score%5 == 0:
                thing_speed += 1


        if y in range (thing_starty, thing_starty+ thing_height):
            if x + car_width > thing_startx and x < thing_startx + thing_width:
                crash()


        pygame.display.flip()
        clock.tick(80)

game_loop()
pygame.quit()
quit()
